Last week, I finally started using my automatic photogrammetry Rig, and scanned the first test objects. Right now, the rig is placed at my employers’ office, so the first scans are published by Formwerk 3D. Using this rig, we can get the needed pictures for 3D photogrammetry models in a clean and sharp quality in…Continue readingSHORT Post – fossils in 3D
The figurines received a remaster The first two figures from a set of nativity figures. The figures are about 7 cm high and are made of painted plaster, covered with clear varnish. The scan was done via photogrammetry, and the rendering was done using Blender. Mary Shephard The missing 12 figures should be scanned by…Continue reading3D-Print nativity figurines – I
At the beginning of this blog, I wrote an article about the capabilities and possibilities of 3D photogrammetry documentations for large areas. The Excavation I choose as an example is now finished, and I can start to write some articles. But this may take some time, so here are is a little preview: The pictures above…Continue readingSHORT Post – preview 3D Plana
3 Years ago, I took a series of photos for a 3D model of the Brandenburg Roland. Sadly, these were not enough to build a watertight model. One week ago, my brother had the opportunity to re-shoot the statue and send me the pictures I needed to complete the model via mail. The statues of…Continue readingBrandenburger Roland in 3D
3D capture of a Neolithic axe Today I would like to talk about signs of wear and damage on archaeological finds. I have chosen a Neolithic polished rock axe as an example object. It comes from the central university collection of the Free University of Berlin and was originally picked up in preparation for my…Continue readingVisualization and analysis of traces of use
A Roman clay relief from the time around the birth of Christ from Sima. Now on display at the Kestner Museum in Hanover. Scanned with a Canon EOS 600d and rendered in Blender 3D.Continue readingSHORT Post – Roman gryphon relief from Sima
In 2014 a massive copper hoard was found during a rescue excavation in Bavaria. It was then decided to take out two blocks for further excavation in the labs of the Bayerische Landesamt in Munich. There it was discovered that the hoard contained nearly 800 copper bars together with pottery. Over the last 3 years…Continue readingSHORT Post – Bronze Age hoard (Teaser)
For these renderings, I used a model from my master’s Thesis. Currently, I’m experimenting with different render settings and setups in Blender, resulting in plenty of spare pictures. Enjoy!Continue readingSHORT Post-pottery rendertests
Update 29.05.17 Hello, if you run into dead ends in the tutorial or if anything is unclear, I would appreciate a short feedback to explain these problems here and avoid them in a subsequent video. Original post In this post, I would like to briefly show how a vessel can be reconstructed into a complete…Continue readingPottery reconstruction with Blender 3D
Not all 3D scans are the same. Depending on the settings selected and the time and computing capacity available, the results of an object capture can vary greatly. It is not necessarily necessary to collect more base material, in the case of photogrammetry raw images, in order to achieve a greatly improved model quality. In…Continue readingFossil fish and the secret of 3D scan quality